Character Tier List
Based on Crawler effect potency, starter deck quality, and endgame viability.
S-Tier: Exceptional
Crawler: Deal 25% more damage when any card is played.
Universal damage boost on every card play. Works with any deck composition.
Crawler: Revive once per dungeon with 50% HP.
Free revive every run. Effectively doubles your survivability on any build.
A-Tier: Strong
Crawler: Deal 20% more damage when a green card is played.
Strong with Fire Wand-based green attack decks.
Crawler: Deal 10% more damage for each skeleton defeated.
Bone cards spawn skeletons. Scales extremely well in longer runs.
Crawler: Deal 20% more damage when you have exactly 5 cards in hand.
High skill ceiling. Requires hand size management but massive payoff.
B-Tier: Viable
Crawler: Heal 1 HP when a mana card is played.
Sustained healing through mana card usage.
Crawler: Draw 1 card when a wild card is played.
Wild card engine. Can draw many cards quickly.
Crawler: Gain 1 random gem when an attack card is played.
Attack cards generate gems. High value for gem-heavy builds.
C-Tier: Niche
Crawler: Deal 10% more damage when a red card is played.
Basic but reliable. Good starter character.
Crawler: Play a random card when a yellow card is played.
Randomness makes consistency difficult.
Relic Priority
Some relics dramatically outperform others. Prioritize these for fastest progression.
Must-Have Relics
- Stardust Anvil β Enables weapon transcendence. Highest impact relic in the game.
- PolentΓr β Guaranteed first crit. Free massive damage on every fight start.
- Gem Hammer β Unlocks gem slot mechanics. Required for advanced builds.
- Overkill β Excess damage spreads. Broken with high-damage weapons.
Strong Relics
- Ovenkilt β Passive burn application. Consistent DPS boost.
- Bomba Infernale β Enemy death explosions. Good with area weapons.
- Grim Grimoire β Extra starting card. More options every hand.
Dungeon Difficulty Strategy
Each dungeon tier significantly increases enemy health and damage. Here's how to approach them:
Mad Forest (Difficulty 1-3)
Your early-game farm zone. Focus on unlocking characters and collecting relics. Enemy density is moderate. Build your base deck here before moving on.
Inlaid Library (Difficulty 2-4)
Higher enemy variety and tougher elites. Library rewards are valuable (Grim Grimoire, Lapidary Loupe). Bring defense cards for the Mantis Elite encounters.
Gallo Tower (Difficulty 3-5)
Boss-focused dungeon. The Gallo fight is a damage check β if you can't deal 250 damage before his rooster army overwhelms you, you need a better deck. Stardust Anvil here is game-changing.
Dairy Plant (Difficulty 4-6)
Tight corridors with high-density enemy spawns. Overkill and Ovenkilt excel here. The Milk Elemental boss requires sustained DPS and defense rotation.
Cappella Magna (Difficulty 7-8)
Endgame content. Mix of all previous enemy types plus boss-level threats. This is a gear-check dungeon β your deck and Power-Up progression will determine success.
Power-Up Priority
Where to invest coins for maximum efficiency:
- Might β Damage multiplier. Always valuable.
- Armor β Survival. Especially important for harder dungeons.
- Amount β More projectiles = more consistent damage.
- Duration β Extends buffs and Crawler effects.
- Speed β Faster actions in combat.