Prevents an enemy from attacking next turn.
Affected by enemy knockback resistance. Some enemies have immunity to knockback.
High chance of preventing a single enemy attack.
Applied as a debuff on enemies. Disarm* prevents up to 2 attacks.
Card burns up on use β one-time use only.
Destroyed cards are removed from your deck after use.
Only on character cards. Describes how the character reacts to card types played while active.
Lasts for the duration shown on the character card. Triggers on specific card type plays.
Critical hit chance. Deals 2x damage on crit.
Base crit chance affected by Luck stat. Can be modified by gems and relics.
Disperse all active birds, dealing increased damage.
Used by specific character abilities. Maximizes bird-type weapon effectiveness.
Reduces cooldowns of linked cards by 1 turn.
Works with cards that have the same Countdown group label.
Small heal effect (1-2 HP).
Found on certain stat boost cards and character abilities.
Scales with current mana. Higher mana = stronger effect.
Some weapons and cards deal more damage based on your current mana pool.
Card won't consume any Mana when played.
Shown above mana cost on new cards. Free cards enable big combo turns.
A special combat state during enemy attacks. Some cards behave differently during Scuffle.
Scuffle triggers when enemies attack. Plan your hand accordingly.
Pure mana generation with no additional effect.
Cards like Arca provide raw mana for playing more cards.
Temporary stat modifier from boss debuffs. Removes after duration.
Curse, Confuse, and Disarm are temporary debuffs that expire after a set duration.